I was owner of the San Mateo province and in charge of making this Landmark for Ghost Recon: Wildlands.
► Rock asset creation & placement
► Terraforming
► Asset and prefab creation ( Prison / Stage )
► World Building
► Propsing
► Decals placement ( tracks, tags, etc... )
- Procedural Rock Pass: Yannick Signahode
- Vegetation: Maximilien Cleda
- Lighting: Denis Mercier
- Level Design: Frederick Gaveau